asm
  ld sp,$87FF
  end asm

#include "./library/pacmandelay.bas"
#include "./library/smsrnd.bas"

dim eee as uinteger at $8010
dim seed as uinteger at $8012
dim ee0 as uinteger at $8014
dim ee1 as uinteger at $8016
dim ee2 as uinteger at $8018
dim ee3 as uinteger at $801A
dim ex0 as uinteger at $801C
dim ey0 as uinteger at $801E

sub carjamboreeputchar(txp1 as uinteger,typ1 as uinteger,tch1 as uinteger,tat1 as uinteger):
  poke $9000+(txp1 bxor 31)*32+typ1,tch1
  poke $9400+(txp1 bxor 31)*32+typ1,tat1
  poke $8800,127 'watchdog?
  end sub

for ee0=0 to 31
  for ee1=0 to 31
    ee2=seed:seed=smsrnd(seed)
    ee2=seed:seed=smsrnd(seed)
    carjamboreeputchar(ee1,ee0,seed band 3,ee2 band 15)
    'pacmandelay(1000)
    next:next

for ee0=0 to 15
  for ee1=0 to 15
    carjamboreeputchar(ee1+13,ee0+15,ee0*16+ee1,0)
    'pacmandelay(1000)
    next:next


eee=0:ex0=8:ey0=8
do

carjamboreeputchar(3,1,48+((int(eee/10000)) mod 10),0)
carjamboreeputchar(4,1,48+((int(eee/1000)) mod 10),0)
carjamboreeputchar(5,1,48+((int(eee/100)) mod 10),0)
carjamboreeputchar(6,1,48+((int(eee/10)) mod 10),0)
carjamboreeputchar(7,1,48+(eee mod 10),0)

ee0=peek($A000)
carjamboreeputchar(5,3,48+((int(ee0/100)) mod 10),0)
carjamboreeputchar(6,3,48+((int(ee0/10)) mod 10),0)
carjamboreeputchar(7,3,48+(ee0 mod 10),0)

ey0=ey0-((ee0 band 16)/16)+((ee0 band 32)/32)
ex0=ex0-((ee0 band 64)/64)+((ee0 band 128)/128)
carjamboreeputchar(ex0,ey0,eee,0)

ee0=peek($A800)
carjamboreeputchar(5,4,48+((int(ee0/100)) mod 10),0)
carjamboreeputchar(6,4,48+((int(ee0/10)) mod 10),0)
carjamboreeputchar(7,4,48+(ee0 mod 10),0)

eee=eee+1
loop


do:loop





for ee0=0 to 31
  for ee1=0 to 31
    ee2=seed:seed=smsrnd(seed)
    ee2=seed:seed=smsrnd(seed)
    poke $9000+(ee1 bxor 31)*32+ee0,seed
    poke $9400+(ee1 bxor 31)*32+ee0,ee2
    poke $8800,127 'watchdog?
    pacmandelay(1000)
    next:next

do:loop

do

for eee=$9000 to $98FF
  seed=smsrnd(seed)
  poke eee,seed
  poke $8800,127 'watchdog?
  pacmandelay(1000)
  next

loop



'static ADDRESS_MAP_START( carjmbre_map, AS_PROGRAM, 8, carjmbre_state )
'AM_RANGE(0x0000, 0x7fff) AM_ROM
'AM_RANGE(0x8000, 0x87ff) AM_RAM
'//  AM_RANGE(0x8800, 0x8800) AM_READNOP         // watchdog?
'AM_RANGE(0x8803, 0x8803) AM_WRITE(nmi_mask_w)
'AM_RANGE(0x8805, 0x8805) AM_WRITE(carjmbre_bgcolor_w)   // guessed
'AM_RANGE(0x8806, 0x8806) AM_WRITE(carjmbre_8806_w)      // video related?
'AM_RANGE(0x8807, 0x8807) AM_WRITE(carjmbre_flipscreen_w)
'//  AM_RANGE(0x8fc1, 0x8fc1) AM_WRITENOP        // overrun during initial screen clear
'//  AM_RANGE(0x8fe1, 0x8fe1) AM_WRITENOP        // overrun during initial screen clear
'AM_RANGE(0x9000, 0x97ff) AM_RAM_WRITE(carjmbre_videoram_w) AM_SHARE("videoram")
'AM_RANGE(0x9800, 0x985f) AM_MIRROR(0x80) AM_WRITEONLY AM_SHARE("spriteram")
'AM_RANGE(0xa000, 0xa000) AM_READ_PORT("P1")
'AM_RANGE(0xa800, 0xa800) AM_READ_PORT("P2")
'AM_RANGE(0xb800, 0xb800) AM_READ_PORT("DSW") AM_WRITE(soundlatch_byte_w)
'ADDRESS_MAP_END







'sub pingpongputsprite(tlayer as ubyte,tx as ubyte,ty as ubyte,tid as ubyte,tclut as ubyte):
'  poke $9006+((tlayer band 15)*4),tx  '- x sprite 0
'  poke $9004+((tlayer band 15)*4),ty bxor 255  '- y sprite 0
'  poke $9005+((tlayer band 15)*4),tid          '- shape sprite 0
'  poke $9003+((tlayer band 15)*4),tclut        '- clut? sprite 0
'  end sub
'
'function test1(t1 as uinteger,t2 as uinteger,t3 as uinteger,t4 as uinteger)  as uinteger
'  end function
'
'sub zpoke(t1 as uinteger,t2 as ubyte)
'  poke t1,t2
'  end sub
'
'sub putchar(tx1 as uinteger, ty1 as uinteger, tch1 as uinteger)
'  poke ($8400+(tx1*32)+ty1) bxor %0000001111100000,(tch1 band 255)
'  end sub
'
'pingpongputsprite(0,21,10,4,3)
'pingpongputsprite(1,21,30,4,3)
'pingpongputsprite(2,21,50,4,3)
'pingpongputsprite(3,21,70,4,3)
'pingpongputsprite(4,21,90,4,3)
'pingpongputsprite(5,21,110,4,3)
'pingpongputsprite(6,21,130,4,3)
'pingpongputsprite(7,21,150,4,3)
'
'seed=0
'
'for ee2=64 to 1023-64
'  for ee3=1 to 100
'    poke $8400+ee2,$01
'    next:next
'
'ee4=0
'for ee2=3 to 3+15
'  for ee3=15 to 15+15
'    poke $8400+ee3+(ee2*32),ee4
'    ee4=ee4+1
'    next:next
'
'ee4=0
'for ee2=20 to 20+7
'  for ee3=15 to 15+15
'    poke $8400+ee3+(ee2*32),ee4 band 3
'    poke $8000+ee3+(ee2*32),int(ee4/4)
'    ee4=ee4+1
'    next:next
'
'
'
'
'for ee2=4 to 7
'  for ee3=2 to 5
'    poke $8400+ee3+(ee2*32),code("X")
'    next
'    next
'
'test1(377,2445,63888,2342)
'
'eee=$4207
'i=code("Q")
'poke eee,i
'eee=eee+1
'i=code("T")
'poke eee,i
'
'seed=0
'for eee=$4400 to $47FF
'  seed=smsrnd(seed)
'  poke eee,seed
'  next
'
'ex0=80:ey0=176
'
'eee=0
'ecsp=0:ecsq=0
'
'
'do
'poke $A600,255 '- watchdog? - it seems to work! thanks, Jim Bagley!!!!
'
'ej0=peek($A800) bxor $ff
'ej1=peek($A880) bxor $ff
'
'poke ($8400+(10*32)+6) bxor %0000001111100000,ej0
'poke ($8400+(10*32)+7) bxor %0000001111100000,ej1
'
'poke ($8400+(12*32)+8) bxor %0000001111100000,48+(ex0 mod 10)
'poke ($8400+(12*32)+7) bxor %0000001111100000,48+((int(ex0/10)) mod 10)
'poke ($8400+(12*32)+6) bxor %0000001111100000,48+((int(ex0/100)) mod 10)
'
'poke ($8400+(13*32)+8) bxor %0000001111100000,48+(ey0 mod 10)
'poke ($8400+(13*32)+7) bxor %0000001111100000,48+((int(ey0/10)) mod 10)
'poke ($8400+(13*32)+6) bxor %0000001111100000,48+((int(ey0/100)) mod 10)
'
'
'poke ($8400+(15*32)+8) bxor %0000001111100000,48+(ej0 mod 10)
'poke ($8400+(15*32)+7) bxor %0000001111100000,48+((int(ej0/10)) mod 10)
'poke ($8400+(15*32)+6) bxor %0000001111100000,48+((int(ej0/100)) mod 10)
'
'poke ($8400+(16*32)+8) bxor %0000001111100000,48+(ej1 mod 10)
'poke ($8400+(16*32)+7) bxor %0000001111100000,48+((int(ej1/10)) mod 10)
'poke ($8400+(16*32)+6) bxor %0000001111100000,48+((int(ej1/100)) mod 10)
'
'poke ($8400+(17*32)+8) bxor %0000001111100000,48+(ecsp mod 10)
'
'if (ej1 band 64)<>0 then: ex0=ex0+1:end if
'if (ej1 band 32)<>0 then: ex0=ex0-1:end if
'if (ej1 band 4)<>0 then: ey0=ey0+1:end if
'if (ej1 band 2)<>0 then: ey0=ey0-1:end if
'
'if (ej1 band 15)<>0 then: ecsq=ecsq+1:end if
'ecsp=(int(ecsq/4))mod 8
'
'ee3=int(eee/4)
'
'pingpongputsprite( 0,ex0   ,ey0   ,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 1,ex0+16,ey0   ,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 2,ex0+32,ey0   ,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 3,ex0+48,ey0   ,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 4,ex0   ,ey0+16,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 5,ex0+16,ey0+16,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 6,ex0+32,ey0+16,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 7,ex0+48,ey0+16,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 8,ex0   ,ey0+32,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 9,ex0+16,ey0+32,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(10,ex0+32,ey0+32,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(11,ex0+48,ey0+32,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(12,ex0   ,ey0+48,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(13,ex0+16,ey0+48,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(14,ex0+32,ey0+48,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(15,ex0+48,ey0+48,4,3)  '- layer,x,y,id,clut
'
'
'eee=eee+1
'loop
'
''-------------------------------------------------------------------------------
'
'text01:
'asm
'  defb "HELLO WORLD!!!!!"
'  end asm
'
''-------------------------------------------------------------------------------
'
'
